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	<title>Grok Games?</title>
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	<description>grok: gräk vt. To understand profoundly and intuitively.</description>
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		<title>Grok Games?</title>
		<link>http://grokgame.wordpress.com</link>
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			<item>
		<title>So Happy, I Could Eat a Brain</title>
		<link>http://grokgame.wordpress.com/2009/02/09/so-happy-i-could-eat-a-brain/</link>
		<comments>http://grokgame.wordpress.com/2009/02/09/so-happy-i-could-eat-a-brain/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 17:27:29 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[brains]]></category>
		<category><![CDATA[comingsoon]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[favorite games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=52</guid>
		<description><![CDATA[Dead Rising 2!!!!!!!!! The return of my favorite co-dependent, abusive gaming relationship!! Not to make you angry honey, but any chance we could have&#8230;I don&#8217;t know&#8230;two save slots? Don&#8217;t hit! I promise I&#8217;ll play you no matter what!
Translation: Props to Margaret Robertson for the endlessly useful metaphor for the player-game relationship. Her 2k8 GDC presentation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=52&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a title="Kotaku" href="http://tinyurl.com/bsdhc3" target="_blank"><em>Dead Rising 2</em></a>!!!!!!!!! The return of my favorite co-dependent, abusive gaming relationship!! Not to make you angry honey, but any chance we could have&#8230;I don&#8217;t know&#8230;<strong>two</strong> save slots? Don&#8217;t hit! I promise I&#8217;ll play you no matter what!</p>
<p>Translation: Props to <a href="http://lookspring.co.uk/" target="_blank">Margaret Robertson</a> for the endlessly useful metaphor for the player-game relationship. Her 2k8 GDC presentation PowerPoint? It&#8217;s <a href="http://www.omicronpie.com//MRGDC08Lover.ppt" target="_self">here</a>.</p>
Posted in Uncategorized Tagged: brains, comingsoon, console, favorite games, gdc, xbox <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/grokgame.wordpress.com/52/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/grokgame.wordpress.com/52/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/grokgame.wordpress.com/52/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/grokgame.wordpress.com/52/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/grokgame.wordpress.com/52/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/grokgame.wordpress.com/52/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/grokgame.wordpress.com/52/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/grokgame.wordpress.com/52/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/grokgame.wordpress.com/52/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/grokgame.wordpress.com/52/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=52&subd=grokgame&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">grokgame</media:title>
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		<title>A Sign of Greatness</title>
		<link>http://grokgame.wordpress.com/2008/11/01/a-sign-of-greatness/</link>
		<comments>http://grokgame.wordpress.com/2008/11/01/a-sign-of-greatness/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 15:01:37 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[lbp]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=46</guid>
		<description><![CDATA[This morning, I heard a perfect distillation of with LittleBIGPlanet may be a game for the ages. I heard a phrase emanating from the basement/multimedia grotto, repeated over and over with overwhelming joy. It was its own source of excitement and a perfect balm to the kind of frustration that usually requires emptying the grotto [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=46&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This morning, I heard a perfect distillation of with <em>LittleBIGPlanet</em> may be a game for the ages. I heard a phrase emanating from the basement/multimedia grotto, repeated over and over with overwhelming joy. It was its own source of excitement and a perfect balm to the kind of frustration that usually requires emptying the grotto of all youthful life and hosing down of the furnishings.</p>
<p>The phrase: &#8220;Wait! I have an idea!!&#8221; It shall save us all.</p>
<p>PS-Second most frequent phrase: &#8220;Quit slapping me!!&#8221; That may be indicative of something else, but I choose to ignore it for now.</p>
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		<title>A New Kind of Warning</title>
		<link>http://grokgame.wordpress.com/2008/11/01/a-new-kind-of-warning/</link>
		<comments>http://grokgame.wordpress.com/2008/11/01/a-new-kind-of-warning/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 14:54:08 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[lbp]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=44</guid>
		<description><![CDATA[All games carry a mandatory seizure warning for epileptics. LittleBIGPlant has driven home to me the need for a new warning for a much more common problem: An OCD Alert. &#8220;Warning: this game may prove fatal for anyone suffuring from Obsessive Compulsive Disorder.&#8221;
Not that it would have dissuaded me from buying it, but at least [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=44&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>All games carry a mandatory seizure warning for epileptics. LittleBIGPlant has driven home to me the need for a new warning for a much more common problem: An OCD Alert. &#8220;Warning: this game may prove fatal for anyone suffuring from Obsessive Compulsive Disorder.&#8221;</p>
<p>Not that it would have dissuaded me from buying it, but at least I&#8217;d have had a fighting chance. I&#8217;ve always been a bit susceptible to collection games, but this one seems to tap directly into whatever fold in my brain compels me to play the same level repeatedly to get that one last sticker. Doomed.</p>
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		<title>Liberty City Dispatch</title>
		<link>http://grokgame.wordpress.com/2008/05/08/liberty-city-dispatch/</link>
		<comments>http://grokgame.wordpress.com/2008/05/08/liberty-city-dispatch/#comments</comments>
		<pubDate>Thu, 08 May 2008 15:48:25 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[amusemyself]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[violence]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=42</guid>
		<description><![CDATA[Been lightly playing GTAIV for a few days now, but it has begun to affect my behavior in troubling ways. 
I can barely contain&#8230;the urge to talk in an Eastern European accent and have completely lost control of impulse to call everyone &#8220;Cousin!&#8221;
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=42&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Been lightly playing GTAIV for a few days now, but it has begun to affect my behavior in troubling ways. </p>
<p>I can barely contain&#8230;the urge to talk in an Eastern European accent and have completely lost control of impulse to call everyone &#8220;Cousin!&#8221;</p>
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		<title>The State of Game Storytelling</title>
		<link>http://grokgame.wordpress.com/2008/03/14/the-state-of-game-storytelling/</link>
		<comments>http://grokgame.wordpress.com/2008/03/14/the-state-of-game-storytelling/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 11:07:11 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/2008/03/14/the-state-of-game-storytelling/</guid>
		<description><![CDATA[At GDC, I asked a prominent game designer/blogger when she thought we&#8217;d reach a point when games can tell any kind of story without encountering the &#8220;think of the children&#8221; pitfall. Specifically, I asked how long before games can produce something on the order of &#8220;Lolita.&#8221; Her answer came instantly. Though I can&#8217;t remember the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=41&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="font-family:'Lucida Grande';">At GDC, I asked a prominent game designer/blogger when she thought we&#8217;d reach a point when games can tell any kind of story without encountering the &#8220;think of the children&#8221; pitfall. Specifically, I asked how long before games can produce something on the order of &#8220;Lolita.&#8221; Her answer came instantly. Though I can&#8217;t remember the exact number of years, it was a bigg&#8217;un.</span></p>
<p><span style="font-family:'Lucida Grande';">Suffice to say, I won&#8217;t live to see it.</span></p>
<p><span style="font-family:'Lucida Grande';"><a href="http://www.flickr.com/photos/15918528@N00/95867523/"><img src="http://grokgame.files.wordpress.com/2008/03/200803140704.jpg?w=360&#038;h=270" width="360" height="270" alt="bonsai" /></a></span></p>
<p><span style="font-family:'Lucida Grande';"><span style="font-style:italic;">Photo by ak37</span></span></p>
<p><span style="font-family:'Lucida Grande';">Conversations like these usually revolve around sexual content, but occasionally, the outer bounds of the subjects games are &#8220;allowed&#8221; to put forth are defined by other taboos. Like, say, the Holocaust. This week comes <a href="http://kotaku.com/365711/nintendo-wont-release-holocaust-ds-game-[update]" title="Kotaku-Nintendo Won't Release Holocaust DS Game ">this</a> tidbit about the in-development DS game, <span style="font-style:italic;">Imagination is the Only Escape</span>. Though the article&#8217;s headline is a bit premature (no actual decision has been made), there&#8217;s obviously a problem brewing for this game. And, sadly, no amount of certainty from its tragically optimistic auteur will likely produce a different result. It&#8217;s impossible to tell if the finished product will be as interesting as it appears on first blush, but that&#8217;s not why we&#8217;ll never play it.</span></p>
<p><span style="font-family:'Lucida Grande';">Games, even adult games, are still seen (as comic books were and still, to a lesser extent, are) as toys. Games on the DS, doubly so. Games with child protagonists, trebly so. So, what you have at the end of all this doubling and trebling is a made-to-order demonstration of the glass ceiling for game content. Game + DS + Kids in Peril = NFW.</span></p>
<p><span style="font-family:'Lucida Grande';">It&#8217;s understandable, of course. Children could get their hands on this game and misunderstand its dark and nuanced message. Parents might thoughtlessly buy it without reading the back of the box or consulting the rating. What, really, do you expect about a story of a child caught in the maelstrom of a brutal 20th century dictatorship and a consuming war who escapes into a fantasy world that funhouse-mirrors the stark moral, ethical, and philosophical issues that he isn&#8217;t equipped to comprehend in real life? Remember the massive outcry when parents mistakenly took their kids to see the film <a href="http://www.rottentomatoes.com/m/pans_labyrinth/" title="Pan's Labyrinth on RottenTomatoes.com">Pan&#8217;s Labyrinth</a>? Remember the calls to kill the movie before it was released? To ban it from the theaters? To prevent its release on home video?</span></p>
<p><span style="font-family:'Lucida Grande';">No. Of course you don&#8217;t. Because it wasn&#8217;t a game. Now, obviously, the Holocaust is more of a button-pusher than the Spanish Civil War, but I think that&#8217;s an extraneous factor. This is about how the pigeonholing of a new medium limits the stories the medium can tell. By limiting the subject matter spectrum of a medium, we retard its growth and force it to take decades longer to develop the vocabulary it needs to deftly handle harder subjects in its own unique way. During this delay, there&#8217;s always the chance the poor medium will just wither away or resignedly stay in its infantile state. It&#8217;s like killing a tree under the pretense of making it into a bonsai.</span></p>
<p><span style="font-family:'Lucida Grande';">Someday, games will be able to make us think about and experience the hard and heavy subjects in a way no other medium can (not better, mind you, just different), but the hysterical exercise of walling them into their long-past childhood smacks of forcing your teenager to wear his Blue&#8217;s Clues romper to high school. He&#8217;ll never learn how to talk to girls, won&#8217;t learn a thing, and will come home bloody every night. And maybe, just maybe, he&#8217;ll grow into a fine serial killer instead of the world-changing visionary (the line is a fine one, you know) he could have been.</span></p>
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		<title>Flaming Tires and The Involuntary Guffaw</title>
		<link>http://grokgame.wordpress.com/2008/02/25/flaming-tires-and-the-involuntary-guffaw/</link>
		<comments>http://grokgame.wordpress.com/2008/02/25/flaming-tires-and-the-involuntary-guffaw/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 19:49:34 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[introspection]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[violence]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=34</guid>
		<description><![CDATA[I just took a quick read of Clive Thompson&#8217;s mediation on the beauty of destruction (in, specifically, Burnout Paradise), and I instantly knew exactly what he was talking about. Back in the dark days when having a PS3 meant either watching Milla Jovovich&#8217; Ultraviolet or playing Resistance Fall of Man, along came Motorstorm. Though it hardly delivered the system from its humiliating [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=34&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I just took a quick read of Clive Thompson&#8217;s <a href="http://www.wired.com/gaming/gamingreviews/commentary/games/2008/02/gamesfrontiers_0211" title="Is Virtual Destruction an Art Form?" target="_blank">mediation on the beauty of destruction</a> (in, specifically, <span style="font-style:italic;" class="Apple-style-span">Burnout Paradise</span>), and I instantly knew <span style="font-style:italic;" class="Apple-style-span">exactly</span> what he was talking about. Back in the dark days when having a PS3 meant either watching <a href="http://www.rottentomatoes.com/m/10004504-ultraviolet/" title="Ultraviolet at Rotten Tomatoes" target="_blank">Milla Jovovich&#8217; </a><span class="Apple-style-span" style="font-style:italic;"><a href="http://www.rottentomatoes.com/m/10004504-ultraviolet/" title="Ultraviolet at Rotten Tomatoes" target="_blank">Ultraviolet</a><span style="font-style:normal;" class="Apple-style-span"> or playing </span>Resistance Fall of Man</span>, along came <span class="Apple-style-span" style="font-style:italic;"><a href="http://www.metacritic.com/games/platforms/ps3/motorstorm?q=motorstorm" target="_blank" title="Motorstorm at Metacritic.com">Motorstorm</a></span>. Though it hardly delivered the system from its humiliating netherworld, it offered exactly the visceral thrill Thompson describes. From my youngest offspring to my parents, men and women alike, anyone present when I (very, very badly) played this game sounded a thundering howl of laughter as my vehicle careened off a cliff at absurd speed, gracefully disintegrating (in slo-mo, of course) into burning spare parts. Like Thompson, I&#8217;m not entirely convinced this is mere adolescent fixation or (the even more facile) typical male fetishization of violence. There is a beauty here, working on a very basic and subconscious level. For me, it&#8217;s the same response I&#8217;ve had whenever I&#8217;ve been faced with something truly, divinely beautiful: involuntary and wildly inappropriate laughter. </p>
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		<title>How was my week?</title>
		<link>http://grokgame.wordpress.com/2008/02/25/how-was-my-week/</link>
		<comments>http://grokgame.wordpress.com/2008/02/25/how-was-my-week/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 19:33:19 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=37</guid>
		<description><![CDATA[Slow. Not much to do. How was yours? Oh, there was this one little thing I forgot about: flinging myself across the entire country for a week of the Game Developers Conference. I had an unspeakably good time, met several interesting and generous people, and came away much better for it. It was, in fact, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=37&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Slow. Not much to do. How was yours? Oh, there was this one little thing I forgot about: flinging myself across the entire country for a week of the Game Developers Conference. I had an unspeakably good time, met several interesting and generous people, and came away much better for it. It was, in fact, both everything I hoped it would be and nothing I feared it would be. There isn&#8217;t much in life you can say that about. I plan to spend the next few days digging though large piles of business cards with hastily scribbled notes, writing follow-up messages, and regrouping my life in general. For the time being, though, thanks to everyone who took the time to chat with me, answer a question, engage in a good natured argument, or linger over a nourishing catered lunch. If you are one of the people I&#8217;ve met recently, I apologize that there isn&#8217;t much to see here just now; one of my other priorities is to edit and post a bunch of stuff that got back-burnered in favor of GDC. Have a look around and come back soon for more. </p>
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		<title>Super Mario Galaxy? The Clone Army Gives it a Week</title>
		<link>http://grokgame.wordpress.com/2008/02/01/super-mario-galaxy-the-clone-army-gives-it-a-week/</link>
		<comments>http://grokgame.wordpress.com/2008/02/01/super-mario-galaxy-the-clone-army-gives-it-a-week/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 19:50:07 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[playtesting]]></category>
		<category><![CDATA[thing1]]></category>
		<category><![CDATA[thing2]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=9</guid>
		<description><![CDATA[My in-house playtesters (8 y.o. Thing 1 and 6 y.o. Thing 2) shall render my (for now) final verdict on Super Mario Galaxy (as I am too immersed in Assassin&#8217;s Creed to do it myself): Meh. Though stoked about its arrival from Gamefly, they were urging me to send back for something else after only [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=9&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>My in-house playtesters (8 y.o. Thing 1 and 6 y.o. Thing 2) shall render my (for now) final verdict on S<span style="font-style:italic;" class="Apple-style-span">uper Mario Galaxy</span> (as I am too immersed in <span style="font-style:italic;" class="Apple-style-span">Assassin&#8217;s Creed</span> to do it myself): Meh. Though stoked about its arrival from Gamefly, they were urging me to send back for something else after only a week.Not sure what this says about the game (perhaps nothing), but it clearly failed to engage them. Truth is, they&#8217;re far more obsessed right now with the non-digital <a href="http://www.sjgames.com/munchkin/game/" target="_blank" title="Munchkin from Steve Jackson Games"><span class="Apple-style-span" style="font-style:italic;">Munchkin</span></a> than anything the video game lair has to offer. </p>
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		<title>I&#8217;m so proud, I may forgo a shower today</title>
		<link>http://grokgame.wordpress.com/2008/01/30/im-so-proud-i-may-forgo-a-shower-today/</link>
		<comments>http://grokgame.wordpress.com/2008/01/30/im-so-proud-i-may-forgo-a-shower-today/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 12:06:42 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[irrelevant]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/2008/01/30/im-so-proud-i-may-forgo-a-shower-today/</guid>
		<description><![CDATA[Whoa! Eerie. 
Which Character on The Simpsons Are You?Created by BuddyTV
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=7&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Whoa! Eerie. </p>
<div align='center'><a href='http://www.buddytv.com/closedquiz/closed-quiz.aspx?quiz=41'>Which Character on The Simpsons Are You?<br /><img src='http://www.buddytv.com/closedquiz/images/results/simpsons-comic.jpg' /></a><br /><a href="http://www.buddytv.com">Created by BuddyTV</a></div>
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		<title>Finally got my Big Daddy Helmet on</title>
		<link>http://grokgame.wordpress.com/2008/01/30/finally-got-my-big-daddy-helmet-on/</link>
		<comments>http://grokgame.wordpress.com/2008/01/30/finally-got-my-big-daddy-helmet-on/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 00:42:51 +0000</pubDate>
		<dc:creator>Greg Kramer</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://grokgame.wordpress.com/?p=5</guid>
		<description><![CDATA[It took five months (curse you work, the holidays, and Rock Band, in that order), but I have at last finished Bioshock. Observations to follow, but I must say that I didn&#8217;t find the resolution as much of a letdown as others have reported. It certainly lacked the imagination evident in almost everything that proceeded [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=grokgame.wordpress.com&blog=2570863&post=5&subd=grokgame&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>It took five months (curse you work, the holidays, and Rock Band, in that order), but I have at last finished Bioshock. Observations to follow, but I must say that I didn&#8217;t find the resolution as much of a letdown as others have reported. It certainly lacked the imagination evident in almost everything that proceeded it (and the drama of the game&#8217;s first denouement), but it worked for me. </p>
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